Case studyRedesign of SugarBox e-commerce app
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Case study · SugarBox Networks · 2022

Redesigning e-commerce for SugarBox

A hyperlocal content app on 500+ Wi-Fi zones had brands lining up — but almost nobody was buying. This is how we found out why, and redesigned discovery to fix it.

Role
Director of Design
Year
2022
Platform
Web app
Scale
500+ Wi-Fi zones
Method
Double Diamond · Lean UX
SugarBox WebApp shop screens on two phones

01 · Problem

The problem

Over the recent weeks, not only have we seen e-commerce traction in onboarding brands, but we are also seeing initial traction in terms of transactions. It makes sense now to define an overarching and coherent strategy for e-commerce on the SB platform to guide business, product and design decisions moving forward.

Multiple approaches were used to identify the problems with the e-commerce category, to address two fundamental questions:

Why is there a low conversion rate for e-commerce in the SugarBox App?Question one · Conversion
What strategies should we implement on business, product & engineering level to ensure e-commerce succeeds as a category?Question two · Strategy

02 · Objectives & goals

Objectives & goals

The project started with the context set by the business head: the business goals we wanted to achieve with the e-commerce category, and the challenges identified about its value proposition and market positioning.

Strengthening our brand positioning

The experience of finding your next favourite brand previously unknown to you, and getting amazing deals on it exclusively on SugarBox.

New user acquisition & engagement

Ensure users are acquired through great deals, but kept engaged by a lasting incentive to come back — e.g. loyalty programs.

Gather consumer insights

Analyse consumer browsing & purchase behaviour and use it in more effective marketing strategies and more personalised experiences.

03 · Scope of work

Scope of work

My Role & Skills

Experience strategySecondary researchUX designUI designPrototyping
  • User experience strategy
  • Stakeholder management
  • Project planning & allocation
  • Facilitate output-oriented primary research
  • Conduct design thinking workshops
  • Guide & co-design UX/UI outputs
  • Proposal to the CEO & all function heads, based on real insights, to fine-tune business strategies and discuss product roadmap prioritisation

04 · Design process

Design process

I applied a framework based on the Double Diamond theory and the Lean UX process with my team. There was an opportunity to discover problems and user needs, and define the scope of the product, before designing the actual solution.

05 · Phase 01 · Discover

Understanding the business requirements

The project started with the business head setting the context, the business goals we wanted to achieve with the e-commerce category, and the challenges identified around its value proposition and market positioning.

Business context

Over the recent weeks, not only have we seen e-commerce traction in onboarding D2C brands, but we are also seeing initial traction in terms of transactions. It makes sense now to define an overarching and coherent strategy for e-commerce on the SB platform to guide business, product and design decisions moving forward.

Brand positioning for e-commerce category

The experience of finding your next favourite brand previously unknown to you, and the possibility of encashing your engagement in our platform to get amazing deals, builds into the magical digital experience brand positioning of SugarBox.
Brand positioning table for the SugarBox e-commerce category

06 · Phase 02 · Research

Secondary research & product experience analysis

We started by looking into data about what our users were doing. An extensive exercise of existing e-comm event tracking and funnel mapping was done with Product and Marketing stakeholders, and the following results surfaced.

Research findings

2 / 70

Among 70 product taps averaged in a week, only 2 reached the order-checked-out stage.

8

Successful orders in total in the month since the e-comm category launched.

High

Drop-offs across captured events — insights into the effectiveness of UX, and tech issues in the app.

Analytics dashboard for the e-commerce discovery widget, showing drop-off at each stepDaily funnel spreadsheet from app open to payment success

Heuristics evaluation

We did a heuristics evaluation as UX/UI experts to find usability issues, anticipating user behaviour and empathising with reasons for drop-offs. Earlier analytics for events like “Carousel” and “Shop icon tap” told us which user flows to focus on.

Home page

01 / 11
Old SugarBox home page with the Shop tab circled

Low tap rate

There were hardly any clicks on the Shop tab. The only way users went deeper into the e-comm funnel was through content rails on the homepage.

Most users never discovered 95% of our product catalogue.

Primary research

User research

Methodology · User surveys

A Google survey form was sent as a direct mailer to existing SugarBox users to learn key information about them and their e-commerce shopping behaviour.

Objectives

  1. Find triggers and influencing factors that lead users to visit e-comm sites and buy.
  2. Study behaviour and derive shopping patterns in discovering, considering and purchasing different categories.
Google survey form sent to SugarBox users about online shopping

Key results from research

Top reasons why people Shop Online
  • Ease of shopping86%
  • Return Policies83%
  • Discounts/Offers73%
  • Reviews/Ratings73%
  • Wide range70%
  • Compare Products43%
Impulse Buying Index
  • Sometimes66%
  • Never23%
  • Quite Often10%
Top pain points
  • Bad quality, damaged or wrong products delivered.
  • Product description differs from the actual product.
  • Refund-related hassles.
  • Delayed deliveries; no return or replacement policies.
  • Poor customer service for order issues.
  • Trust issues of being a fraud e-commerce site.
  • Confirmed orders cancelled due to out of stock.
  • Belief that platforms carry many fake reviews.

Secondary research

Consumer shopping behaviour varies from digital to traditional shoppers. Younger, digital consumers seek personalisation and technology over promotions, whereas the traditional, older generation values true savings.

Source: skai.io/blog/consumer-shopping-behavior

Illustration of a young shopper buying online on a laptop

Digital Consumer

18 to 37 years old

Illustration of a shopper holding up a pair of jeans in a store

Traditional Consumer

38+ years old

Phases of the Consumer Funnel



Research

Digital Consumer

  • 62% — Build a shopping list
  • 59% — Compare prices
  • 44% — Look for offers & discounts
  • 49% — Check customer reviews

Traditional Consumer

  • 57% — Build a shopping list
  • 64% — Compare prices
  • 57% — Look up offers & coupons
  • 42% — Look up product information
Purchase & Expectations

Digital Consumer

  • 77% — Same-day delivery
  • 84% — Free delivery
  • 71% — Prefer automated pick-up and return processes
  • Look for personalisation

Traditional Consumer

  • 57% — Same-day delivery
  • 64% — Free delivery
  • 41% — Automated pick-up processes may be nice, but not necessary
  • Focus on availability; pay via COD
Transaction & Delivery

Digital Consumer

  • 65% — Want personalisation
  • 61% — Want a curated selection of products from SMEs
  • 60% — Want recommendations based on what is closest to their choice
  • Free delivery is good, but not necessary

Traditional Consumer

  • 63% — Want an app to notify them when out-of-stock products are available
  • 60% — Want to search in-store inventory
  • Prefer free delivery
Social Satisfaction

Digital Consumer

  • 61% — of shoppers share a positive experience on social media
  • 56% — of shoppers share a negative experience on social media
  • 100% — All shoppers said they would stop shopping at a retailer altogether after a bad experience

Traditional Consumer

  • 29% — of shoppers share a positive experience on social media
  • 27% — of shoppers share a negative experience on social media
  • 100% — All shoppers said they would stop shopping at a retailer altogether after a bad experience

Competitive analysis

We looked at various e-commerce platforms and identified a high-level user journey for our initial brainstorming of journey maps and product ideation.

  1. 01Awareness
  2. 02Discovery
  3. 03Consideration
  4. 04Purchase & use
  5. 05Loyalty & advocacy
Pinterest
01 / 04
Pinterest home feed arranged from pre-selected interests and past searches

Discovery of products & services

A user sees new posts and reels based on pre-selected interests.

Pins below are arranged from previous searches and browsed categories.

07 · Phase 03 · Define

User personas

Type of users

User typeShopping behaviourKey goals
Product focusedKnow exactly what they want
  • Clear identification of each product through descriptive names and clear images
  • An effective search to quickly locate items and pick the right one
  • Easy access to previously purchased items for simple reorder
  • A streamlined checkout
BrowsersGo to favourite or new sites for inspiration or to kill time
  • Listings of new, popular and sale products
  • Easy access to new inventory through related links and recommendations
  • Ability to share products they like
ResearchersPlan to purchase — today, next week, or in six months
  • Clear, detailed product descriptions
  • Definitions of unfamiliar terms in context, in easy language
  • User reviews
  • Easy comparison between products
  • Easy-to-edit carts that retain products between visits
Bargain huntersLook for the best deal possible
  • Sale items alongside full-priced inventory, plus a clear discount section
  • Prices with associated discounts and savings
  • Easy coupon redemption, or discounts applied automatically
One-time shoppersVisit once, for a one-time need
  • Clear site navigation
  • Complete product descriptions
  • Clear, trustworthy company information
  • Checkout without registration

Personas

The browsing shopper

“I enjoy browsing the internet for inspiration and purchasing items when I like what I see.”

I’m Ritika Agarwal, a 32-year-old teacher from Bangalore. Once a month, I do grocery shopping. Making a list, going shopping, carrying the items home, and everything in between takes time, effort, and is frustrating.

Main goals / what do they want?

  • To get my household groceries delivered monthly, with least effort.
  • To discover offers and discounts and ensure I get the best price.

Pain points

  • Offline shopping takes time — locating items, queues, carrying everything home.
  • I want to keep tabs on my spending and get the greatest deal.

Apps frequently used

ZomatoSwiggyZepto

Product of interest

Grocery itemsApparels

Slide 1 of 2: The browsing shopper — Ritika Agarwal

User journeys

Bargain hunter

Prashant19 years · Male · HyderabadGoal: On the metro, wants to buy a gift for his father. Challenge: Limited time & budget to buy the gift.
Stage of journeyMotivationConnected to SB appBrowses the appEvaluates productsPurchaseDeliverySupport
Activities
  • Wants to buy a Father’s Day gift for his father.
  • Entered the metro station and saw an SB advert.
  • Downloaded the app.
  • Boarded the metro and connected to SB Wi-Fi.
  • Landed on the SB homepage.
  • Tapped the e-comm product category.
  • Opens a product page to check details.
  • Opens more product pages to compare prices and details.
  • Added the product to the cart to buy later.
  • Wants free shipping and home delivery.
  • Drops an email to customer care with delivery instructions.
Experiences
  • Excited to give a surprise to his father.
  • Happy to see SB’s free Wi-Fi for exploring gifts on the metro.
  • Downloaded the app in dual connectivity.
  • Connected to SB Wi-Fi without any challenges.
  • Unsatisfied — categories are exclusively OTT, not e-commerce.
  • Happy with the shopping category but unsure how to find the best product & price.
  • Will my father like this product?
  • How do other customers feel about it?
  • Is the cost reasonable compared to similar products?
  • Will the product be delivered in line with my preferences?
  • Will there be a refund if my father doesn’t like it?
Customer expectations
  • Never receives discount updates, hot deals, upcoming sales or coupons.
  • Occasion-based categories to consider gifts, and what others buy for the same occasion.
  • Occasion-based categorisation to simplify buying.
  • The product’s unique value proposition.
  • Reviews, ratings, photos and videos from buyers.
  • Price comparison across partners and platforms.
  • Pin-code-based delivery timeline, tracking and cost.
  • Refund, cancellation and installation policies.

Slide 1 of 3: Bargain hunter — Prashant

08 · Phase 04 · Design

Potential product ideas

Opportunities across the journey

Title card: Opportunities for Onboarding — user story, The Browser

User story · The browser

Opportunities for onboarding

We followed the browsing shopper's first visit and marked the moments where onboarding could set expectations early and bring them back. The next five ideas come from these moments.

Android phone showing a web app’s prompt to allow notifications

Opportunities for onboarding · Idea 1

Get push notification permissions for the web app

When a user logs in to the mobile web app, ask them to accept notification permissions.

ImpactOpens an engagement channel with the user.
Flow from opening the app to triggering Add to Home Screen, beside two examples: Twitter’s home-screen banner and an Add to Home screen dialog

Opportunities for onboarding · Idea 2

Add to home screen overlay

The overlay should only appear after at least one successful task.

  • Open the app
  • Give notification permission
  • Browse content
  • Finish consuming one piece of content
  • Trigger “Add to Home Screen”
ImpactBrand recall, and users coming back — more monthly active users.
Instagram post with its Save to collection sheet open

Opportunities for onboarding · Idea 3

Onboard the key interactions

Teach the interactions we’d like users to know, so expectations are set early — a mental model for the app, a habit, and data towards consumption, conversion and engagement goals.

  • Teach users to like content
  • Teach users to dislike content, with objective feedback — not interested, or the wrong language (video only)
  • Teach users to curate items in a favourites list
ImpactBetter content discovery, hence better consideration and conversion.
A wishlist recommendations screen beside a Croma category page with its breadcrumb highlighted

Opportunities for onboarding · Idea 4

Onboard the e-commerce interactions

The same idea for shopping: introduce the interactions that lead to more products.

  • Promote favouriting, and adding items to the cart
  • Power features that discover more products from the listing page
  • Encourage discovery of category landing pages from the home and listing pages
  • Point out breadcrumbs on category pages, which lead to a brand or category page
Tata Neu screen celebrating a milestone with NeuCoins

Opportunities for onboarding · Idea 5

A get started guide

Build the app around a loyalty program: every positive activity earns users virtual coins.

  • Coins for data consumption
  • Coins for purchases
  • Coins for successful referrals
  • Coins for creating a profile
ImpactUser demographic data, engagement, more conversion and more monthly active users.

Slide 1 of 6: Opportunities for onboarding

User flows

User flow diagram for The researcher: network onboarding, app onboarding and shopping
User flow diagram for The browser: exploring with no intent to shop

Slide 1 of 2: The researcher

Information architecture

Information architecture of the redesigned SugarBox app

Wireframes

Wireframes board for the redesigned shopping flows

Visual designs

Onboarding into the shop
01Onboarding into the shop
In-flight menu
02In-flight menu
Pre-order a meal
03Pre-order a meal
Shop home with sale banners
04Shop home with sale banners
Adidas brand sale page
05Adidas brand sale page
Shop by category
06Shop by category
Flash sale
07Flash sale
In-flight food ordering
08In-flight food ordering
Product detail page
09Product detail page
Product size selection
10Product size selection
Product description
11Product description
Shop by looks
12Shop by looks

Design in motion

Design system

Design system typography scale
01Typography
Design system colours: gradient, button and text colours
02Colour
Design system components applied across screens
03Components
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Redesign of SugarBox e-commerce app · Director of Design · 2022